Animate Bitmap Sprites

Slice and animate 2D sprite sheets into playback sequences. Customize frame dimensions, grid counts, and frame rates with 100% private in-browser rendering.

Private • In-browser processing • Zero server uploads

Interactive workspace loading...

How to Use Animate Bitmap Sprites

1
Upload Sprite Sheet
Load your PNG or BMP sprite sheet graphic into the workspace.
2
Configure Frame Size
Enter the frame width and height (e.g. 32x32, 64x64, 128x128).
3
Set Frame Rate
Adjust the playback rate (FPS) to fine-tune the animation speed.
4
Preview & Export
Watch the animated sprite loop in real time and inspect individual frames.

Key Features

Flexible Sprite Slicing
Supports horizontal strips, vertical strips, and multi-row 2D grids.
Real-Time FPS Control
Adjust animation speed from 1 FPS slow study to 60 FPS fluid motion.
Precise Frame Sizing
Set custom frame widths, heights, and frame caps.
100% Client-Side Privacy
Your sprite sheets never leave your computer.

Common Use Cases

  • Testing 2D pixel art character walk cycles, attack moves, and jump animations for indie games.
  • Debugging sprite sheet alignment, padding errors, and tile seams.
  • Generating animated GIFs and WebPs from stationary game asset sprite sheets.
  • Presenting game art prototypes to collaborators and game development teams.

Frequently Asked Questions

The tool supports any regular grid layout, including single-row horizontal strips, single-column vertical strips, and multi-row matrices.

Yes. You can specify independent frame width and frame height values (for example 48x64 or 80x32).

No. All sprite extraction and animation calculations run entirely inside your browser.